Starting position. Note: Melee, she does an almost 1hit KO wheel that should be avoided. When they cast "Friction," get away until you see the wheel animation and go back in.
Keep Garuda facing away while not letting her frontal cones hit pillars.
Dodge the feathers AND her ability afterwards. A lot of people jump back in after feathers and die.
Kill Satin plume first then other plumes asap.
MT tanks Red beam (MT's right) and OT takes green beam all the way back to reduce effects and reduce damage to pillars.
Pillars gone with her aoe blast, with good group it shouldn't even break stoneskin. If any of the sisters is alive here, wipe.
Do NOT kill spiny plume. It will cling on to whoever it targets until it's Provoked off. It lays a debuff on whoever it is targeting. When it hits 3 stacks, it does major unnecessary aoe damage. Note: Make sure to keep getting enmity or it will go back to first person.
When Garuda teleports, kill spiny and get out of aoe explosion, then run back in for the shield it provides afterwards to avoid death.
Soon afterwards sisters spawn again. Tank them in the spots shown to avoid incoming 5 cyclones.
This is tough on melee since they can't dodge wheel attack unless tank positions them perfectly. Spiny also spawns and taunt off person when it gets 2 stacks. Kill red beam first and cross to green beam.
If any sister alive, wipe. Kill spiny when she teleports and get inside shield it provides. Repeat steps where pillars are gone until she dies.